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Amiga Plus 2000 #5
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Amiga Plus CD - 2000 - No. 5.iso
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Angband
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f_info.txt
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2000-01-01
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# File: f_info.txt
# This file is used to initialize the "lib/raw/f_info.raw" file, which is
# used to initialize the "terrain feature" information for the Angband game.
# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/raw/f_info.raw" file.
# Note that the terrain feature are grouped into very regular groups,
# such that each of the bits in the feature type conveys information.
# Note that terrain feature zero contains the "darkness" picture.
# === Understanding f_info.txt ===
# N : serial number : terrain name
# G : symbol : color
# M : feature to mimic
# N' indicates the beginning of an entry. The serial number must
# increase for each new item.
# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:
# D - Black w - White s - Gray o - Orange
# r - Red g - Green b - Blue u - Brown
# d - Dark Gray W - Light Gray v - Violet y - Yellow
# R - Light Red G - Light Green B - Light Blue U - Light Brown
# 'M' is the index of a feature to mimic.
# Version stamp (required)
V:2.9.1
# 0x00 --> <darkness>
N:0:<darkness>
G: :w
# 0x01 --> open floor
N:1:open floor
G:.:w
# 0x02 --> invisible trap (drawn as open floor)
N:2:invisible trap
G:.:w
M:1
# 0x03 --> glyph of warding
N:3:glyph of warding
G:;:y
# 0x04 --> open door
N:4:open door
G:':U
# 0x05 --> broken door
N:5:broken door
G:':U
# 0x06 --> up stairs (perm)
N:6:up staircase
G:<:w
# 0x07 --> down stairs (perm)
N:7:down staircase
G:>:w
# 0x08 --> shop -- general store (perm)
N:8:General Store
G:1:U
# 0x09 --> shop -- armoury (perm)
N:9:Armoury
G:2:s
# 0x0A --> shop -- weapon shop (perm)
N:10:Weapon Smiths
G:3:w
# 0x0B --> shop -- temple (perm)
N:11:Temple
G:4:g
# 0x0C --> shop -- alchemist (perm)
N:12:Alchemy Shop
G:5:b
# 0x0D --> shop -- magic shop (perm)
N:13:Magic Shop
G:6:r
# 0x0E --> shop -- black market (perm)
N:14:Black Market
G:7:D
# 0x0F --> shop -- home (perm)
N:15:Home
G:8:y
# 0x10 --> visible trap -- trap door
N:16:trap door
G:^:w
# 0x11 --> visible trap -- open pit
N:17:pit
G:^:s
# 0x12 --> visible trap -- spiked pit
N:18:pit
G:^:s
# 0x13 --> visible trap -- poison pit
N:19:pit
G:^:s
# 0x14 --> visible trap -- rune -- summon
N:20:strange rune
G:^:o
# 0x15 --> visible trap -- rune -- teleport
N:21:strange rune
G:^:o
# 0x16 --> visible trap -- spot -- fire
N:22:discolored spot
G:^:u
# 0x17 --> visible trap -- spot -- acid
N:23:discolored spot
G:^:u
# 0x18 --> visible trap -- dart -- slow
N:24:dart trap
G:^:r
# 0x19 --> visible trap -- dart -- lose str
N:25:dart trap
G:^:r
# 0x1A --> visible trap -- dart -- lose dex
N:26:dart trap
G:^:r
# 0x1B --> visible trap -- dart -- lose con
N:27:dart trap
G:^:r
# 0x1C --> visible trap -- gas -- blind
N:28:gas trap
G:^:g
# 0x1D --> visible trap -- gas -- confuse
N:29:gas trap
G:^:g
# 0x1E --> visible trap -- gas -- poison
N:30:gas trap
G:^:g
# 0x1F --> visible trap -- gas -- sleep
N:31:gas trap
G:^:g
# 0x2x --> locked door (power 0)
N:32:door
G:+:U
M:32
# 0x2x --> locked door (power 1)
N:33:locked door
G:+:U
M:32
# 0x2x --> locked door (power 2)
N:34:locked door
G:+:U
M:32
# 0x2x --> locked door (power 3)
N:35:locked door
G:+:U
M:32
# 0x2x --> locked door (power 4)
N:36:locked door
G:+:U
M:32
# 0x2x --> locked door (power 5)
N:37:locked door
G:+:U
M:32
# 0x2x --> locked door (power 6)
N:38:locked door
G:+:U
M:32
# 0x2x --> locked door (power 7)
N:39:locked door
G:+:U
M:32
# 0x2x --> jammed door (power 0)
N:40:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 1)
N:41:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 2)
N:42:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 3)
N:43:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 4)
N:44:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 5)
N:45:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 6)
N:46:jammed door
G:+:U
M:32
# 0x2x --> jammed door (power 7)
N:47:jammed door
G:+:U
M:32
# 0x30 --> secret door
N:48:secret door
G:#:w
M:56
# 0x31 --> pile of rubble
N:49:pile of rubble
G:::w
# 0x32 --> magma vein
N:50:magma vein
G:%:s
# 0x33 --> quartz vein
N:51:quartz vein
G:%:w
# 0x34 --> magma vein + treasure
N:52:magma vein
G:%:s
M:50
# 0x35 --> quartz vein + treasure
N:53:quartz vein
G:%:w
M:51
# 0x36 --> magma vein + known treasure
N:54:magma vein with treasure
G:*:o
# 0x37 --> quartz vein + known treasure
N:55:quartz vein with treasure
G:*:o
# 0x38 --> granite wall -- basic
N:56:granite wall
G:#:w
# 0x39 --> granite wall -- inner
N:57:granite wall
G:#:w
M:56
# 0x3A --> granite wall -- outer
N:58:granite wall
G:#:w
M:56
# 0x3B --> granite wall -- solid
N:59:granite wall
G:#:w
M:56
# 0x3C --> permanent wall -- basic (perm)
N:60:permanent wall
G:#:w
# 0x3D --> permanent wall -- inner (perm)
N:61:permanent wall
G:#:w
M:60
# 0x3E --> permanent wall -- outer (perm)
N:62:permanent wall
G:#:w
M:60
# 0x3F --> permanent wall -- solid (perm)
N:63:permanent wall
G:#:w
M:60